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Modo 801 scale proportionally
Modo 801 scale proportionally











Save Triangles as Triangles: Saves mesh items that are constructed of triangles using the COLLADA element, instead of the more general-purpose element.īake Matrices: The COLLADA format can represent MODO's stack (or layers) of multiple transform elements, such that more than one rotation, position, or scale can be applied to a single item in series.

modo 801 scale proportionally

Save Cameras/ Lights/ Locators: This controls whether or not Cameras, Lights or Locators are saved with the scene. Save Hidden Items: Saves items that are hidden in the Items list (meaning that the eye icon is toggled off for visibility). This can also be set on a per scene basis in the ' Scene Item'. When importing geometry, if it is always 90° off, changing the up axis to match the originating application may resolve the issue.

modo 801 scale proportionally

3D programs typically use 'Y' as up, where CAD applications typically use 'Z' as the up direction. Up Axis: This option determines the major axis that is considered the default up direction for MODO. So if a 1m equivalent is really 1.375 real world meters in MODO, users an simply enter 1.375 here and then specify units normally in the numerical input fields. This allows users to work with even whole numbers. Meters Per Game Unit: When utilizing the arbitrary 'Game Units' systems, users can use this value to determine the scale of a single unit. Unitless- An arbitrary decimalized unit of measurement based on cubic meters, essentially 1 unit = 1m.ĭefault Unit: This option is dependent on the 'Unit System' and determines the default unit used when no unit is specified. Game Units- An arbitrary unit of measurement (defined by the 'Meters per Game Unit' setting). Metric- A universal system of measurement based on powers of '10' -millimeter, centimeter, meter, kilometer.Įnglish- A historical measurement system based on Imperial Units -mils, inch, foot, yard and mile SI- The International System of Measurement (abbreviated 'SI') is the modern form of Metric, complies to universal base units. Once set, this is the measurement input method MODO will use for all numerical input values (this value is also exported in the COLLADA scenes Asset tag). Unit System: Users can choose their preferred measurement units system based on several options. Merge Reference Items: When utilizing Scene Reference items, users can enable this option to embed the referenced items into the scene file when saving, instead of having them remain external entities. When disabled, MODO uses relative paths to locate linked files. Changing any of these settings in the COLLADA Export panel will also change the value globally, such that the new setting value updates in the original preference group panels as well.Ībsolute Path: When this option is enabled, MODO will write all link references (such as those to images, MDDs and IES files) as Absolute Paths referencing their location to specific areas of a disc drive when saving files. When disabled only the current frame is exported.įor user convenience, the 'Absolute Path', 'Merge Reference Items', 'Unit System', and 'Up Axis' settings are included in both their original locations on the 'Accuracy and Units', and 'Scene Export' panels, as well as in the COLLADA Export panel.

modo 801 scale proportionally modo 801 scale proportionally

Save Animation: The Alembic 'Save Animation' option, when enabled, will export the entire animated frame range in the Alembic file.













Modo 801 scale proportionally